Game Design Cards

Card_INDPTmove

One of the tools used in CurrentLab classes and units are Game Design Cards – basic game design elements are broken down into a modular collection of cards which students can refer to to autonomously add new mechanics and features to their projects. The CurrentLab modules each have PDFs including Game Design Cards relevant to their specific pedagogical aims, but this page contains the entire collection of Game Design Cards organized by category.

 

Player Control

Move: Player (Top-Down)
Move: Player (Platform/Gravity)
Release: Projectile to Right
Release in Player Direction
Release: Mouse Aim (reticule)

NPC Actions

Bouncing Movement
Path Movement
Homing Movement (AI)
Avoid : Projectile
Avoid : Enemy

Presentation

Adding Sounds
Changing Sprites
Text Box

Variables/Values

Boss/Enemy Health
Countdown TimerĀ 
Lives
Lives with Health
Parenting
Player Health Bar
Timed Object
Show Score

Rooms/Environments

Avoid: Hazards
Changing Rooms
Coordinate Placements
Disappearing Wall
Game Rooms
Ladder
Persistence
Scrolling Camera
Health bars, etc. Follow Camera
Transporter

Items

Contact: Collectible
Contact: Projectile
Power Up